Prism Garden
Call Nia, a little lightkeeper with a big job. Wander an illustrated night garden and tune three lanterns to their matching colors. Sol is nearby if you need a friendly nudge.
Little ideas become living worlds.
Create a game. Meet its characters. Make it yours.
Call Aria and explore together.
Meet Mira in Emberwild Reach. Wander three regions, follow the clues, and climb the old temple together.
Drop in. Explore a little. Stay for the conversation.
Call Nia, a little lightkeeper with a big job. Wander an illustrated night garden and tune three lanterns to their matching colors. Sol is nearby if you need a friendly nudge.
Aim Bao's bamboo dew cannon, bounce trick shots off grove walls, and match vibrant bubbles to rescue trapped baby pandas!
Step onto the sunlit tatami as Blade Apprentice Ren. Slice soaring melons, apples, and starfruits with sweeping katana strikes while parrying explosive bombs!
Dash through bustling school hallways, recover your missing science notebook, unlock your locker, and reach Homeroom 102 before the morning tardy bell strikes!
Meet Vela, a little courier with a very big sky. Fly between floating orbital docks, manage your momentum and deliver three precious parcels with your voice in her earpiece.
Talk to Ana as she deciphers an ancient light puzzle, climbs a sandstone vault and returns a bronze scarab to its keeper.
Call Iris through a sleeping neon harbor. Restore three relays in the right order before the repair window closes, then catch the last train.
Scout the historic brick terraces and colonial cantonment ridges of Tench Bhata in Rawalpindi. Recover lost artisan relics and re-ignite the high bastion lantern.
Call Mira and explore a rolling frontier of forest camps, forgotten towers and climbable ruins. Follow an old beacon mystery, help a lost cartographer, or face the stone sentinels.
Guide Apprentice Brewmaster Ren through the automated Pearl Works factory to craft the legendary Imperial Boba Milk Tea in exact recipe order.
Navigate the bustling bazaar alleys of Tench Bhata in Rawalpindi to collect vital evening deliveries before the main market gate locks.
Guide Rowan across sun-drenched green meadows to gather five glowing Sunbloom Prisms and awaken the ancient Sun Gate.
Explore a glowing underground 3D labyrinth, collect energy crystals, and avoid molten lava pools to escape.
Be the voice on Aria’s radio as she pieces together a forgotten sky garden. Six discoveries. One way home.
Talk Ryn through a midnight city sprint. Call the next gate, hold your nerve, and bring the run home.
Keep Pip company on a lantern walk. Find six lost fireflies, share a secret with a fox, and light the way home.
Read the ruins with Soren on the line. Three seals remember a sequence; together, you can make the stone answer.
The district is dark, the lanes are sparking, and Kira has six power cells to bring home. Be her steady voice on comms.
Walk beneath the moon with Luma. Gather six luminous petals, find a quiet place to talk, and kindle the lantern circle.